The Digital Audio Workstation and the change it gave to music.

This post is primarily written in order to explore the changing process of music making, brought about by the introduction of digital audio workstations (DAW). Secondly this post aims to examine the enormity of said change on the music industry, culture and my own personal experiences in music making.

The change will be examined across the music industry in the late 1980’s/early 1990’s (when DAWs first began to become a mainstream recording studio) and then again in the present; 20 years on from said introduction, in a musical landscape where industry standard DAWs are sold as software packages relatively cheaply.

In order to illustrate the degree and origins of change in varying instances, I intend to draw on evidence and examples taken from a recent music film Sound City (2012), which documents the decline and near closure of one of the most famous recording studios in the world. It was this documentary that sparked my immediate interest in exploring the effect DAWs had on the music industry, and how the components of DAWs eventually shaped today’s music community.

To add to the evidence supplied by the documentary and other sources, I will apply my own personal experiences to comment on the effects and changes DAWs have had on music in the modern day, and what the process of music making might have been without the widespread availability of DAWs.

 

Firstly, what is a Digital Audio Workstation (DAW)?

A digital audio workstations today come in many different forms, from Apple’s software standard Garage Band, to recording studio standards in Digidesign’s (now AVID’s) Pro Tools or Apple’s Logic Studio. In short, the best way to describe the function of a Digital Audio Workstation is to use the communal Wikipedia entry:

digital audio workstationtape-less, microprocessor-based systems…Modern DAWs are software running on computers with audio interface hardware.’

So in short, following the introduction of the DAW, the previously followed process of manually recording audio onto tape has completely changed. The introduction of DAWs saw huge changes in metaprocesses involved with the recording process; for example there was no need for physically editing sound via chopping and taping back together reels of tape (cutting and pasting), nor was there any need for physically recording instruments with microphones; there were now drum machines sequencers and synthesizers to replace guitars and pianos.

Eventually the need for a recording studio itself would come into question. All of these changes were brought about due to the introduction of the DAW and it attempting to find its place and part within the process of music recording, music production and music culture.

 

Ctrl X and Ctrl V – the process that changed the process.

In the analogue origins of the music recording industry (any time before and including the 1970s), there was and had been a requirement of musicians to learn their parts to the utmost perfection. In going into a professional studio, a recording artist would arrive heavily practiced, knowing their parts backwards, almost always playing along with a metronome to keep in time.

This practice was to ensure the final audio product would be as close to ‘the perfect take’ as possible. Any mishap in the recording would be highly notable in the final recorded track.

The need for recording artists to focus heavily on the perfection of their instruments (and parts) was primarily due to the time it took to cut and move parts around in order to edit the layers of tracks, all a part of the analogue recording process of the time.

If you watch the following video, an understanding of not only how time consuming the ‘cutting’ and ‘pasting’ of audio tape is, but how skilled the editor needs to be, particularly when considering a recording of complex instruments that need to be kept in exact time with the rest of an ensemble or band: https://www.youtube.com/watch?v=LkEfo4IVpjk (on a slightly different tangent, take a moment to think about the time and effort put into this recording – an analogue tape remix, created by cutting and pasting samples of analogue tape https://www.youtube.com/watch?v=rXEBDCX_O6M).

Nowadays, of course, we see the cutting and pasting task done in DAWs almost instantly. The cut, copy and paste functions are integral in today’s DAW platforms, and makes what used to be a lengthy and time consuming process become a quick and easy click of a button.

The introduction of the DAW and its copy and paste abilities eventually saw a decline in the use of the analogue tape recording process and more free time in the studio for recording artists. They were no longer pressuring themselves to “nail the perfect take” (Dave Grohl, Sound City interview). Take a quick look at the Sound City (2012) trailer; at about 1:25 the words couldn’t clearer on this point – “[with regards to the introduction of DAWs to studios in comparison to analogue tape recording] I heard a young band member say, you don’t have to practice any more, you can just slice it up in the computer” https://www.youtube.com/watch?v=HQoOfiLz1G4 .

What, then, would be a result of all of this newly discovered free time that the band members had you may ask? One suggestion would be that this free time allowed for the growth of sound experimentation and development of technological influence on the sounds of songs and albums themselves.

Rather than a traditional hierarchy of Drums, Guitar and Bass, records begun to include new sounds in electric drum kits, drum machines and sequencers accompanied by synthesizers and (albeit slightly later in the timeline of DAW usage and development) computer plugins and effects (such as compressors, revers, digital delays and so on; see this video for a highly detailed demonstration of a compressor plugin and its sound altering capabilities https://www.youtube.com/watch?v=cl_T_QymzTc).

Personally, I find that take the cut and paste option for granted, having been what would generally be considered computer literate from a young age. In my experience in using DAWs, I feel the most used part of music creation and indeed writing comes from the ability to move parts around and duplicate entire lines of melody, chords and percussion on my DAW with the click of a button.

As a young(ish) bedroom ‘tinkerer’ DAWs, the idea of remixing a song or producing a musical work solely using audio tape and physically splicing and taping pieces back together not only extremely tedious but seems almost a novelty. My opinion of the analogue recording and editing process suggests that the creation and composition of music would be severely stunted by the laborious task of editing and finalizing takes. I doubt I would even consider trying to create and record music if the process remained as in depth and technical as the analogue recording and editing process once was.

The Cut and Paste option is something that today we take for granted, but in reality it had an enormous effect on the sound and shape of many popular music records. The use of DAWs made the physical process of recording less time consuming and as a result changed the final recorded product that was played to the masses.

 

MIDI, sequencers and synthesizers – changing the sound (and genres) of music for good.

Accompanying the introduction of DAWs to the world was the electronic instrument. The introduction of Musical Instrument Digital Interface (more commonly known as MIDI) had begun to influence pop tracks of the mid to late eighties, as the process of creating MIDI music began to become much simpler than ‘trying to find THE sound’ (Tom Petty, Sound City interview). Wikipedia describes MIDI as the following (I have edited the definition to include only the most relevant parts for this post):

MIDIMusical Instrument Digital Interfacetechnical standard that describes a protocoldigital interface and connectors and allows a wide variety of electronic musical instrumentscomputers and other related devices to connect and communicate with one another.

…MIDI carries event messages that specify notationpitch and velocity, control signals for parameters such as volume, vibratoaudio panning and cues, and clock signals that set and synchronize tempo between multiple devices…

…This data can also be recorded into a hardware or software device called a sequencer, which can be used to edit the data and to play it back at a later time.

The above definition also makes reference to a ‘Sequencer’. Sequencers (or at least an integrated version of a sequencer) began to be incorporated as a part of a DAW early on in the introduction of DAWs to professional recording studios. Eventually, their introduction saw a change in process of music writing, recording and most importantly, use of studio time. What was once solely a strive to search and find the cleanest amplifier sound, or biggest and best drum sound had suddenly been thrown into a mix of computer instruments, samples and drum machines (See the following video for a quick example of how musical notes are interpreted in a DAW and produced into a musical sounds – note, a piano roll is displayed on the far left to gauge the distance and notes being played on screen https://www.youtube.com/watch?v=PpHziC8hlOc). So, with the introduction of MIDI editing and sequencing, the music industry then begun to leap into uncharted territory. MIDI and Sequencing gave birth to a plethora of musical genres, including the many faces and cults of Electronic Dance Music (EDM). With the evolution of EDM came wide spread cultural change, in the form of fashion, dance and youth culture, for example, over time different EDM genres have developed their own particular dance moves; see the following videos for ‘how to dance at a rave’: https://www.youtube.com/watch?v=Np9_VSEH330 and another example of an EDM dance style called ‘gabering’ https://www.youtube.com/watch?v=zf4S4oRAF9w in this case shown at one of the many EDM festivals that occur annually around the globe. I suppose the impact had ‘officially’ been made when the highly notable Grammys Award ceremony changed their categories to allow for ‘Best Dance Recording’ in 1996, and ‘Best Electronic/Dance Album’ in 2005.

The simple incorporation of MIDI and sequencers into the widespread use of DAWs has resulted in the evolution of new sounds and essentially an entirely new category of music genre. There is a downside however to the introduction of sequencers and MIDI DAW capabilities. It could be said that the introduction of MIDI instruments combined with DAW editing capabilities outlined in the section above has changed the sound and shape of music for the worse – by taking the human element out of music production.

By ‘taking the human element out of music production’ I don’t mean to suggest that there isn’t a human behind all the button clicking and cut and pasting, but rather the final electronically rendered sound that is produced is without human error. There isn’t really a substitute for a guitarist strumming chords in his own individual way – no computer is able to replicate his style and imperfections that make the sound ‘human’. This is a contentious topic, and is somewhat replicated in the debate surrounding vinyl vs. compact disc; this guy makes a good argument for the analogue side of things  –https://www.youtube.com/watch?v=tXIiXZ9beXU . At the end of the day however it was not my aim to establish if the introduction of DAWs have produced a negative or positive change, but rather identify the varying levels of change itself. The opinion of the good vs bad effects of DAWs on music and culture are left to personal choice and decision.

 

Record company giants to bedroom beats records.

Today, the wide spread availability and numerous kinds of DAW make the process of music making something that can be done in the bedroom – a long way away from the previous limitations of home recording of 20 or so years ago. Today, a budding young producer or music maker can get their hands on the basics needed to create a faux-studio quality record for a little under $500. Open source software, file sharing and the Internet have obviously all contributed to the ease of creating bedroom studio setup, however the main reason for there even to be a bedroom superstar is the DAW.

Most recently the Australian album charts have been topped by indie recording artist by the name of Flume. His most recent album of the same name was almost entirely comprised in his bedroom studio; as was his introduction and up bringing in music production:  

“When I first started writing music, I was writing heaps of 140 beats per minute, like euro trance. Really cheesy. And then, it developed into writing a huge range of genres, be it pop music, crazy orchestral pieces with no drums, really experimental stuff, R&B, indie, disco—literally everything. The thing is I like all kinds of music. I think that gave me the flexibility as a producer to understand how all these genres work. And therefore, I could take the best elements of each genre and put [it] into one.” – Harley Streten, A.K.A Flume, TheCreatorsProject Interview

Not only was his award-winning album created in his bedroom via his knowledge and particular set of skills relating to using DAWs, but his entire music collaboration and his evolution into creating music developed from having a DAW present. It’s even been noted that his first experience of creating music came from a grass roots free version of a DAW found in a cereal box.

Flume gained the first of his fame primarily through the sharing of his remixes via internet social networking sites and radio station reviews. The way to the top of the music ladder has dramatically changed in comparison to that of 20 years ago.

In 1993 it was Crowded House that were topping he Australian award charts, winning best group at that year’s ARIA awards. Their rise to success came as a direct result of record company promotion and airplay.

Due to the introduction of DAWs, studios have become a place to write and experiment with music, can appear in many different forms, in thousands of different locations – today, if you have a laptop with a DAW, you have a studio.  Long gone are the days where studio time was precious time and only the worlds most notable and highly paid musicians got to spend any lengthy periods writing and recording. The dynamic of the term ‘studio’ has changed in pop culture and this is all too evident in the demise and closure of Sound City, the studio responsible for some of the worlds biggest ever recorded albums.

If a studio as prominent as Sound City can close due to the wide spread distribution of DAWs, what will be the outcome for recording studios in the next 20 years?

Personally, the development of my music creation process has been heavily impacted by the widespread availability of DAWs. Growing up, I was always able to record myself playing various instruments and piece them together to create song structures.

My thought process behind music creation was definitely shaped by my ability to move and replay parts of recordings back to myself, until I had formed a song structure I was pleased with. I think it is because of this subjection to DAWs that I have been able to become a producer of music without the need or knowledge to be able to read sheet music – something that I feel, 20 years ago, would have been a slightly more integral component in music composition.

 

Conclusion

In Conclusion, the introduction of the DAW to the music industry has induced dramatic changes to the process of music recording and creation, the sounds produced in music over the past 20 years and the structure of my own personal music composition experience. IF it were not for the introduction and development of the DAW, the music industry and culture as we know it today would be a completely different world. 

Can we still say ‘media’ or ‘communications’ and still have it mean what it used to? – Week 11 Blog

This week we were asked to question what we think will change or has changed in the media scape over time. I thought it would be relevant to look at the way the media uses terms to describe groups of people. Events, articles and discussions on verious communication platforms within the broad depths of society have changed and morphed the english language unscrupulously. Take the term ‘Generation-Y’ for eample.

I suppose it’s because everything chances so much and so quickly that you begin to question how accurate someone’s personal definition of a term may be. To use an example, the term ‘Gen Y’ once upon a time was a tem used to describe the generation born from 1990 onwards, following the ‘Gen X’ers’ of the 80s. Nowadays however ‘Gen Y’ can be used in a number of social and descriptive settings and still maintains somewhat of a substantial meaning and conveyance. It could be used to describe something like the latest fun technology “ah that new app is so Gen Y”; it could also be used to describe adolescence behavior “Those kids are acting like a typical Gen Y”, and yet the use of the term in these two examples has no relevance to the official description of Gen Y as a Generation.

If you use this deconstructive framework to analyse the terms ‘Media” or ‘Communications’, you continues to find a vast array of new and emerging descriptions that all fit the bill of changing definition. Communications now, more than ever is a very broad term.

What then is the future of media and communications? How will this course be run in 10 or 20 years time? The following video is just one way of looking at the future of advertising as a derivative of the development of communications. If the world of Marketing and advertising continues to evolve into the personal sphere, what will become of media and communications as a whole?

http://en.wikipedia.org/wiki/Generation_Y

HAUNTOLOGY

Week 9 – Micropolitics continues. Social Organisation.

So this week, we continue the exploration into micropolitics and its ability to change tings on a global scale. We have to consider the implications and ramifications that micro politics may have.

Firstly, I would like to recap what micro politics is. Jellis, Thomas (2009) states that micro politics is “the creation of techniques for collaboration, involve experimentation and an openness to be experimental”. From this we can derive that micro politics are the structure and underpinnings that combine to create a platform for transversal collaboration and communication.

In the simplest terms, we can take the idea of a facebook group as an example of micro politics. If we examine the structure of facebook – it being a communal social networking site, providing a place for people to meet virtually and converse over shared interests and common opinions – it is easy to see how such a site could provoke change. There is a countless number of examples that can be used to illustrate the underpinnings facebook has as an example of micro politics; this example of a rally in Syria in 2011 is but one of the many cases – http://www.france24.com/en/20110203-syria-democracy-protests-facebook-twitter-friday-prayers-egypt

Facebook is not the only social networking site that can have such enormous amounts of power; power to being down organisiations and undermine governments. Any website that has a link to a database or ability to transfer information on a communal level has the potential. Where the real question arrises (and this is touched upon again by Jellis) is just how effective and immediate is the result of this transversal communication. What happens to the system of politics as we know it if micropolitics is what is actually put forward by the greater community?

Social Organisation.

Jellis, Thomas (2009) ‘Disorientation and micropolitics: a response’, spacesof[aesthetic]experimentation, <http://www.spacesofexperimentation.net/montreal/disorientation-and-micropolitics-a-response/ >

Week 8 – Big Politics

This video explains metadata in the simplest terms as data about data (ignoring the shameless plug towards the end of the video..). What I would like to examine is the implications of open source data and the resulting influx of metadata itself. In short – with all data being open sourced, there will be no moderation of metadata by governments; Interpretation of all data will be unmoderated – the opinions and uneducated views of people who choose to interpret said open source data will ‘flood the metadata scene’.

With inevitable swamping of metadata into society, there would obviously have to be some sort of moderation, but then of course how do you decide how and which metadata is to be moderated to begin with? There are many obvious reasons as to why open source data would not be an ideal system for a government to follow (privacy being one of them as previously mentioned), however we still see examples such as wikileaks bringing a form of open source data to the public sphere, and it, of some levels works at some level. We have to assume that wikileaks would have executed some of their own moderation towards what was ‘leaked’ to the public.

On the other hand, transparency of data creates the ability to build catered and specific applications and services for the public. New media such as file sharing and data transferring websites via the internet provides immediate access to this data which helps make a faster process of development for both the government and the public. The communication between Government and public is now a quicker process and is now more easily accessible, in turn making the process of response more efficient and cost effective. 

Data and Media; Actor Network Theory – Week 6 Blog

The idea behind the interaction of data and media is an interesting one. The readings begin with an examination and revisit to Latoure’s Actor Netowrk Theory, suggesting that everything (his ‘assemblages’ or networks as we will call them here) has ‘actants’ which comprise of both human and non-human elements.

Here’s a quick video that explains Actor Network theory in nutshell.

http://www.youtube.com/watch?feature=player_embedded&v=X2YYxS6D-mI

So basically what the theory entails is that there is no dependence of technology on humans or vise-versa, but rather both categories are on equal playing fields and are to be treated as the same. When studying the composition and activity of networks neither a technological or socal view can be determined as the soul reason for the network’s compostion and behavior. Rather, the compostion and everything else about the network is a collaboration of technological development and cultural influence.

If we examine the instagram smart phone app, and how it affects the human response to a social event, using the framework of actor network theory to help us understand what interacts with what and why. A good current event is the Vivid event soon to be held in Sydney’s Circular Quay vividlive.sydneyoperahouse.com. Being such a visual and arts orientated event, the impact of the physical event itself has be amplified by the sharing of data through the instagram network. People are seeing photos of the event being shared via the internet and mobiles phones, and then make the effort to go and see the show for them selves in the flesh. The sharing of data here, then, has instigated an action and propelled the event to a more prominently attended social occasion due to the sharing of data. The event and its sucess is propelled by a combination of both technological ability and social interaction.

AUGMENTED

But IS the virtual real? – Week 5 Blog

So this week we are, as andrew puts it in the course outline, doing what everyone thinks university is about. Questioning reality. What is ‘real’ these days? What isn’t?

I would like to focus my thoughts this week on andrew’s comments located below this week’s readings list in the course outline.

He discusses the idea of the virtual being real. The concept is quite deep and for me the easiest way to understand it was to look at the virtual simply being ‘potential waiting to be actualised’ (Murphy, 2013). The examples used my Andrew in the text really cleared up the idea to complete a view of the virtual that i now understand and agree with. The virtual is simply something that yet to take place, but has the possibility (or ‘potential’) to do so. For example, my contact list in my iphone is virtual. The data contained on my iphone’s harddrive is indeed a real thing, however the link and process needed to bring particular information onto screen is what makes the contact list ‘virtual’; that is, the data on the phone is ‘actualised’.

The virtual has links to, but is not to be confused with virtual reality. Virtual reality, as described in the wikipedia explanation is “a term that applies to computer-simulated environments that can simulate physical presence in places in the real world, as well as in imaginary worlds.” If we apply this definition and compare it to the above definition of virtual, we can see the similarities. The ability of virtual reality computers to simulate a physical presence in a ‘real’ location links to the idea of potential being actualised. The idea behind the fact that we can sit, linked up to a computer and have ourselves believe that we are in a ‘real’ place is the actualised potential world. The world that we ‘could’ (potential) be in is (in a way) brought to like (actualised).

I found this week’s topic and readings rather confusing but made my best to tackle what I thought were the key links between the main terms in the readings and lecture.


Is the Virtual Real? – Murphie, Andrew 2013. ARTS 3091 Course outline. <http://www.andrewmurphie.org/3091/course-outline-and-readings/#reading&gt;

[online] Anon. (n.d.) ‘Virtual Reality’, Wikipedia < http://en.wikipedia.org/wiki/Virtual_reality >

[online] Anon. (n.d.) ‘Augmented Reality’, Wikipedia < http://en.wikipedia.org/wiki/Augmented_reality >EXPERIENCE

ARTS3901 week 4 – Memory

This week is about memory; a difficult topic to get my head around, but i will try none the less.

There are two major themes or thoughts that i pulled out of this week’s reading material. The first focuses on the extension of the mind. Basically what i gathered is that the Mind is not a self encompassing thing. That is, it does not deal with memory (on its varying levels as defined by different scholars – short term/long term, primary secondary etc.) within itself, but actually extends itself to objects and devices outside the mind, which invariably become an extension of the memory process. A prime and very simple example of this would be a notepad and pen. Or to an even more simplified level, the processes of writing and reading themselves become extensions of the mind. Charlmers makes good use of his iphone as an example of how technology can act as an extension of the mind.

The second major theme that i took away from this week’s readings is the extension of the subconscious  The video (Alan Kay on Learning) that talks about the extension of the subconscious to learn and sequentially retain memory. he says that the memory of certain movements, processes and skills all have different parts of the brain to adapt to. It is therefore important for the bran to not be distracted in the process of learning said skills. The best way to learn is for the mind to be unintereupted in its processes.

Here is a video from inception about explaining the fictional dream world. In not going to directly link it to what’s been said above, but i feel it’s ideals are relevant here…

Media Ecologies. Arts3091 week 3

This week’s readings were all about establishing the underpinnings of the thoughts and processes that go into forming the term media ecology. The theory of media ecology, in its most simplistic form is a term used to encompas the idea that technology and its environment encompases everything to do with the human race. That is to say the varying forms of technology that have evolved (particularly in the past 20 to 30 years) have had varying effects on our culture and the way we develop.

The best way i can think to describe my current shallow but solid understanding of a media ecology is with the example of the below documentary. The documentary is about famous british motorsport personalities of the 1970s – F1 driver James Hunt and Motorbike GP winner Barry Sheene. Both of these sportsmen became very famous and entrenced in a lifestyle that today would just not be possible for todays famous sporting personalities. As documented in the video by the former editor of English tabloid paper The Sun, the reason behind this is because it’s ‘what the public wanted’. However if you look at this with an understanding of Media Ecologies, it is clear that the lives of sports people and celebrities are definitely a result of major changes in the media ecologies. Development and prominence of the internet, personal computers and smart phones have almost certainly played their part in the public’s increased interest in celebrities, and indeed the coverage that these people receive.

Skip to 8:00 and 48:00 for comments on the celebrities’ lives and their coverage in the press.

Mcluhan vs Kittler – ARTS3091 Week 2 Blog

My focus for this week is on the article and podcast about Friedich Kittler. Kittler’s ideals about media and its influence on culture. I say influence on culture, because Kittler’s idea is heavily entrenched in the belief that the technological age is not a reflection or expression of man, but rather the way culture and man have developed over time is a direct reflection of the influence of technology and media. At a very simple level of description im going to use the following ad for Apple’s SIRI as an example of the ideals that Kittler is putting forward. In comparison i’ll make reference to Marshall Mcluhan’s Medium is the message ideal.

The above advisement details SIRI – a technology introduced by apple that involves voice activation and interpretation by a computer/AI to ‘make our lives easier’. Mcluhan would say that this development is a direct reflection of the technological evolution  and that SIRI’s aid and ability in making our lives easier is a result of previous technologies before it.

Kittler however would suggest that WE are a a result of SIRI. in a simple form of explanation you can clearly see in the advertisement that the people have changed their daily habits and routines as a result of SIRI. “We are adapting to the machine”. SIRI is said to make our lives easier but it in fact only changes our routine and moulds us to it’s structure.